1/22/2024 0 Comments Everspace 2 controller support![]() ![]() In general controller support is excellent in terms of fine tuning it to your preference, but still feels limited by the number of available buttons - I think simply having a gamepad with paddles or two extra buttons would resolve this entirely, and the key thing I'd do if I had one is put the ship rolling left and right on those extra buttons. Playing with inertial dampening off brings a whole other layer to flying and make it feel a lot less arcadey, but has a very high skill floor and cieling, so only really for people who like to master that kind of flight - if you're familiar with Elite Dangerous you've probably dabbled with turning inertial dampening off in that game and seeing what it's all about. The ability to rebind everything is about the most functional gamepad rebinding I've seen in a game - each action can have multiple binds, be set to function on button hold, or function on holding one button and pushing another.īy default the game has a few functions which aren't bound by default on controller or keyboard afaik - they're not critical, but might interest you - namely placing markers, toggling your ships headlights, and disabling (and reenabling) inertial dampening (this is what keeps your ship from continuing in a direction you thrust after you stop thrusting). Hola - I mainly play using controller - the default controller layout is adequate, it might take at most an hour of play to get totally used to it and be able to fluidly execute what you intend - biggest gripes with default scheme are boost being assigned to LS click and working on hold (functions much better if you just switch it to toggle, and assign it to Y button press if you don't like clicking analogues), and lock on and rotation of the ship being assigned to rs click (same thing, just rebind if clicking bothers you - rolling isn't too important a function in moment to moment gameplay, and game by default has auto roll function to level ship to a neutral horizon.)
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